One of the most exciting reasons to use OpenSea is the ability to earn revenue from secondary sales on items. Every time an item is sold on OpenSea, the project owner (you!) can take a percentage of the sale as revenue. This means that you can not only earn money from selling your initial set of items to users, but you can continue to earn as your game and marketplace heats up!
To set your secondary sale fee, simply go to your storefront editor and adjust the "buyer fee" and "seller fee" fields. Specify the payout address where you wish to receive the fees.
Fees can either be charged to the seller or the buyer. To understand the difference, consider a user selling an item for 1 ETH. With a 2% seller fee, the buyer would pay 1 ETH for the item and .02 ETH would go to the developer (you), meaning the seller would receive .98 ETH. With a 2% buyer fee, the buyer would pay 1.02 ETH for the item, .02 ETH would go to the developer (you), and 1 ETH would go to the seller.
You're free to play around with whatever fees you'd like in the storefront editor.
Revenue will be distributed every two weeks to the payment address specified. If you need to receive fees at a higher frequency, reach out to let us know.
OpenSea provides it's marketplace infrastructure for free—it's entirely free to get started setting up a marketplace and using our platform. As compensation for this service, 2.5% of each sale will go to OpenSea — independent of whatever fees you choose to receive.
Updated 4 months ago